Article: Compose Your Own Music with Sony ACID
By Jeffrey P. Fisher
Music can greatly enhance almost any audio-visual presentation. But
where do you get the music you need?
- You might think you could grab a CD off the shelf and drop in a
track or two from your favorite artist. Unfortunately, using copyrighted
material in your presentation, no matter how humble, is a big no-no.
- You can buy library music specifically created and licensed for A/V
use, but finding just the right cut can be hard.
- You can hire a composer, except that may cost more than your budget
allows.
- You can compose your own music. Huh? I can hear you all saying: "I'm
not a musician. I can't write my own music." Guess what? You can compose
your own music ... with a little help from technology and this tutorial.
ACID is Sony Media Software's powerful and popular Windows software that helps
you create music scores fast. No musical skill is required, either. ACID
essentially lets you choose and combine music and sound loops to create your
own original, royalty-free music. It's a snap to pick sounds, paint them on a
grid, and make music. ACID is a flexible and unique tool that's both easy to
learn and fun to use.
What are loops?
A music loop is a pre-recorded, usually short, snippet of a musical
performance that repeats flawlessly. Loops come as CD-quality sound files,
usually in .wav format. A single loop might be a drum beat, bass guitar riff,
piano part, or something else. By selecting and arranging different musical
loops, you create new songs. Purchased loops are royalty-free and the finished
compositions you create from them belong to you.
The retail version of ACID includes a content CD with hundreds of loops
to get you started. Best of all, you can choose from a huge inventory of other
music loops in a variety of styles--rock, orchestral, hip-hop, techno,
ethnic/world, electronica, ambient, and nearly everything in between and out on
the extreme fringe. You can get additional loop libraries from
Sony and other vendors.
Getting around in ACID
Virtually all of ACID's main functions take place on a single screen
(see Figure One: Main Screen). After installing the software and placing
the content CD (or another loop library) in your CD-ROM drive, you are ready to
start making fresh music.
Figure One:

Along the top of the screen are standard Windows menus: File, Edit,
View, Insert, Tools, Options, and Help. The tool bar below this contains icons
for the main functions.
The program features available to you depend on your version of
ACID.
- AcidXpress is available free from ACIDPlanet (www.acidplanet.com).
This version is limited to playing only 10-tracks of loops, but otherwise
functions the same as the rest of the product line. Also, each week you can
download a sample composition and 8 free loops, called 8 packs, at ACIDPlanet.
This way you can learn and hear how other people use the program. You can then
create your compositions with the free loops you download.
- ACID Music Studio is a more robust version of the program while ACID Pro is
the professional-level version. Both of these iterations let you import a video
track and "score" your music in sync with the picture. Extra cool!
- Super Duper Looper is ACID for kids. Featuring a
streamlined interface and a CD jam-packed with loops, your kids will spend
hours creating their own music. If you don't want to jump into the ACID world
as described in this article, you might want to check out this software first.
With it, you'll be creating music in under five minutes!
- ACID Pro 6 is the fully-featured, professional version.
The Draw, Selection, Paint, and Eraser tools are the most useful (see
Figure Two: Tools Detail). The Paint tool makes it easy to draw in
continuous loops and/or across multiple tracks. It's the fastest way to get a
composition going. Select a drum beat, bass line, and guitar loop, paint all
three across 16 measures, and get an instant music track. Use the Draw tool for
drawing in parts of loops, selecting, and moving loops (called events in ACID
terminology). Use the Erase tool to wipe out whole or parts of loops.
Figure Two:

The Track List along the left side shows the loops in your project, one
loop per track. The multipurpose fader controls the volume of each loop in your
song or its pan position (where the sound appears in the stereo field between
the left and right speakers). Many loops are recorded in stereo, but you can
reposition them as needed. Click the down arrow next to Vol: to select whether
the fader controls volume or pan. 0.0 dB on the volume scale corresponds to a
loop's original volume. Center on the pan scale places the loop in its original
stereo position.
Click the mute button to silence a track; restore the track with another
click. The solo button (!) plays only the track you select, turning the
others off. You can rename a track by double-clicking its name and typing. This
only changes the loop's name in your project, not the underlying sound
file's name.
Adjacent to the Track List is the Track View grid or Timeline. Here is
where you paint in your loops and arrange individual song parts. As you paint
loops, a graphic representation of the sound waveform appears. The loop point
(the place where the loop end meets its beginning) is designated by a slight
"v" indention.
Change the grid spacing using Options > Grid Spacing. The choices
represent musical divisions with 8th Notes and 16th Notes being the most
useful. Also, use Options > Snapping> Enable to force all loops to snap
to the nearest grid line. F8 toggles snapping on and off, too.
Change track heights using the + and - buttons below the vertical scroll
bar. Zoom in/out using the + and - buttons to the right of the horizontal
scroll bar. Use the magnifying glass tool to focus on a particular area.
Zooming makes it easier to draw and align your loops correctly.
The Beat Ruler displays along the top of the Timeline. It shows
measures, beats, and ticks (parts of a beat). The measure/beat at the cursor
position also displays above the Track List. Music divides into measures or
bars. In standard 4/4 time, there are four beats to each measure with each
quarter note representing one beat. One minute of music at a 120 tempo will
equal 30 complete measures.
The Time Ruler displays along the bottom of the Timeline. The time at
the cursor position also displays above the Track List.
The Project Tempo, in beats per minute (BPM), displays below the Track
List (see Figure Three: Temp/Key Detail). Tempo is the speed of
the composition; how fast or slow the song plays. The higher the number, the
faster the tempo. Adjust it using the adjacent slider.
Figure Three:

The tuning fork indicates the Project Key. Key is the fundamental
musical key or pitch for the project. No matter what key or tempo your original
loops were recorded at, ACID automatically matches them to the project key and
tempo that you specify here. Click the tuning fork to set the project key.
Right below the Timeline are standard transport controls: record, loop
on/off, play from project start, play from cursor, pause, stop, rewind to
start, fast forward to end. The spacebar toggles between start and stop, too.
The Explorer functions much like the Windows Explorer. The left pane
let's you navigate to folders to find the loops you wish to use. The right pane
lists the loops in the folders you select. Explorer's Play and Stop buttons let
you audition loops before you place them in your project. With Auto Preview
enabled, click a loop to hear it play at the project key and tempo. You can
easily listen to sounds as you build your song.
To the right of Explorer is the Mixer with Preview and Master level
sliders. Preview adjusts the volume of loops you audition through Explorer.
Master controls the overall volume of the project. Stay out of the red (below
0.0) on the adjacent meters or your music may sound distorted.
Let's make some music
Download the sample music loops you can use to create your own quick
rock song using ACID. Click to download.
Rock Drums.wav (694
k) Big Bass.wav (350 k) Crash Cymbal.wav (170 k) Rhythm Guitar.wav (350 k)
Rock Solo.wav (350 k) Final Quick Rock Song MP3 (537
k)
There are five files, Rock Drums, Big Bass, Crash Cymbal, Rhythm Guitar,
and Rock Solo, all saved in the .wav format. Create a folder on your hard drive
and move the loops there. Launch your version of ACID and start a new project
using File > New. The Track List and Timeline will be empty until you start
adding loops to your project.
Using the ACID Explorer, navigate to the folder with your sample loops.
Click on the Rock Drums sound file to hear it. Next, double-click or drag and
drop the file to add it to your project. Select the Paint tool and paint in 16
complete measures on the grid. Use the Project Tempo slider to set the tempo to
120 and change the Project Key by choosing A from the list. Press the play
button to hear you drum track.
While the drum track plays, select the Big Bass loop in Explorer. This
bass guitar part will play along with the drums at the correct key and tempo.
Double-click the Big Bass file to add it to your Track Listing. Use the Paint
tool to add the loop starting at the third measure, beat one (3.1), continue on
and stop at the end of the 16th measure.
Loops do not have to start or play at the same time. While you may have
a drum beat that plays throughout, you may bring in and take out other elements
at different times. By cutting, pasting, painting, and erasing you get control
over your finished arrangement. Think of it like word processing for music.
You can also manipulate pieces of a loop separately. For instance, you
might chop up a drum beat into different hits and rearrange them into a new
rhythm. Few people explore these chopping tools and prefer to paint in complete
loops. This approach is fine when learning the program or for a short musical
bit, but when you really want to explore and fine tune your compositions,
experiment by chopping up loops and creating something unique.
Before adding another sound, zoom in to see the end of the drum and bass
parts (see Figure Four: 17th measure). They should stop at the end of
the 16th measure, before the 17th begins. Use Options > Snapping >
Enabled to make sure that snapping is on. Use Options > Grid Spacing to
select 8th notes. Carefully paint in only one 8th note more of both the
Rock Drums and Big Bass. They should each extend into the 17th measure by one
grid mark. This extra drum hit and bass note combine to create your song's
ending.
Figure Four:

Choose the Crash Cymbal file next and add it to your project. This sound
file is called a One Shot. Instead of looping, it plays only once, though you
can place it many times in a project. Use the Draw tool to put in single Cymbal
Crashes at the start of measures 5, 9, 13 and 17 only. Play the song to hear
how it's progressing. Do you hear how the ending works now?
Add the Rhythm Guitar loop next and paint it in from measure 5 through
16. Finally, add the Rock Solo loop, but only paint it in at measure 13 through
measure 16. Your song should look like Figure One at this point.
Use each track's individual volume sliders to balance the parts. Try
-6.0 for the Rock Drums, -6.0 for the Bass, -12 for the Cymbal Crashes, -12 for
the Rhythm Guitar, and -9 for the Rock Solo. Use your ears as the best judge of
what's right making sure to never exceed 0.0 on the Mixer Master level.
Save your song using File >Save, name it, and place it in the same
folder as the sample loops. Congratulations. You composed your own rock song
that you can use anytime and anywhere you need it. Now, explore the content CD
that came with your ACID software to create other compositions.
Render the finished song to the format you need for your presentation.
Choose File > Render As and select .wav from the drop down list of choices.
ACID also saves to Real Media, Windows Media, and MP3. Name your file and save
it to disk. You can even burn an audio CD of your song (if you have the proper
hardware) using Tools > Create CD.
There are many more features in ACID than this tutorial can address. My
advice is to jump in and swim around in the program for a while. You'll make
music in no time. More importantly, you'll make music you can use to enhance
your videos and other projects.
Jeffrey P. Fisher is an audio/video professional who writes
extensively about music, sound, and video including the books
The Voice Actor's Guide to Home Recording (with Harlan
Hogan) and CASH TRACKS: Compose, Produce, and Sell Your Original Music and Jingles
Jeffrey also co-hosts the Sony Acid, Sound Forge, and Vegas
forums on Digital Media Net.
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